Flow example_med.mp4

FLOW

FLOW is like a rollercoaster, where each point of the path is a rider, while the path as a whole is being used as the tracks. Points rail across the path.

Bevel_med.mp4

BEVEL

Creates a new segment from each path point

Move_med.mp4

MOVE

Moves path points individually according to specific conditions, such as a direction, normals, and even tangents.

Hologram_med.mp4

HOLOGRAM

Using cool mathematical techniques, HOLOGRAM makes it look like the path is rotating 3-dimensionally around a center point. Some cool math is going on behind the scenes!

Connect 2_med.mp4

CONNECT

Connects each point to other points of the path based on pre-existing conditions.

This module comes with a lot of cool presets to choose from, such as Web, Circles, Chainsaw, Edge-to-Edge, Arches, and much more.

CONNECT tends to add more points to the path, rather than just manipulating existing ones.

Reshape_high.mp4

RESHAPE

Take the original path and entirely transforms it into a completely new one, based on an existing set of presets.

RESHAPE does a lot of work behind the scenes the make sure the interpolation between the two makes sense.

Fractal -off_low.mp4

FRACTAL

grows the same path out of each of its points. Since it’s all a single path there will always be a seam somewhere, but the angle of the seam can be modified from the module effect.

Spin_med.mp4

SPIN

Spins each path points around an anchor location. With some sequencing added SPIN becomes one of my favorite modules. making it very easy to add complexity to your project without changing your comp all that much.

Math_med.mp4

MATH

For my nerds out there, allowing you to perform a mathematical operation upon 2 inputs.

INPUT A: Each point or tangent of the path

INPUT B: A Point Control

Operations that are available in MATH

Operations that are available in MATH

<aside> ⏱️ Factor

With the Factor property you can really fine-tune the result to your liking.

</aside>

Ropes_med.mp4

ROPES

Treats each segment of the path by pointing the corresponding targets on each side in a specific direction, creating a droopy-looking shape

Untitled

SUBDIV

Breaks each segment of the path in half, adding more points without changing the overall shape (Image From Wikipedia)