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Noodle is simple

Simply drag the curve around in any direction to set / adjust the amount of Noodle applied to the selected properties.

The Curve = The Motion. The shape of the curve always represents the resulting motion!

For example:

With a curve like this you will get smaller, springy motions

With a curve like this you will get smaller, springy motions

With a curve like this you will get larger, wavy motions that may take more time to resolve

With a curve like this you will get larger, wavy motions that may take more time to resolve

<aside> 💡 Tip: If you are more of a buttons person, you can always use the + and - buttons, or even open the Editor to use traditional sliders.

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Main Panel

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The Editor button opens a window that lets you customize your Noodle simulation in more depth.

For paths, the editor is also used for editing a Weight Map (how much each point Noodles).

Quick Bake allows you to convert the simulation into animation data.

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The World-Quality dropdown sets the quality of the Noodle simulation for the entire project file. To temporarily pause all Noodles, set the dropdown to "off" (or if you are lazy, just right-click the dropdown). High qualities take more time to simulate but are more accurate.

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Use the = button to quickly enable the Noodle expression for the selected properties.

Surprisingly, you can use the ≠ button to quickly disable it. Editing paths (due to After-Effects limitations) are locked when an expression is applied, so you can quickly disable it through here. If you are lazy, you don't even need to select the path property, just select the layer. Noodle will find it.

If you want to remove the Noodle Expression from a property, use the X button.Click the ••• button to see more options.